![]() ![]() The script runs on both Mac and Windows Rhino. So, first I wrote a quickie Python script that adds any external textures found to the bitmap table in the document - like the adding the picture frame trick, but you don’t actually have to add anything, just run the script. Well, more testing and now I’m more or less done - unfortunately the results are not encouraging - especially on the Mac side… just checked some noted 2d exports in my email from the meeting the other night- those are showing transparent objects (windows) which are non-image based materials…and they came through mac-to-mac… does that work going from mac to windows? So what’s the current workaround for that scenario? Still didn’t make it to a computer but I’m now wondering what happens with a non-image based material… like- just setting a color and changing glossiness or transparency… iirc, that won’t go with the file and you couldn’t apply your workaround to it. Point being, it seems like rhino for mac has most of what’s needed in place (your workaround #4)… it’s just the UI side of things isn’t ‘right’ yet. skm goes with the file where ever you send it to. skm can be added to a library on your drive or only stay in the file you’re working on but either way, the. Once you bring in an image (similar to picture frame but it automatically embeds), you can then explode it into a texture which creates a. (with some of the render plugins, you can link to images so you don’t have to bring a bunch of hi-res files into the working file but that’s an exception to the rule) Or- in sketchup, you don’t have the option to link to textures such as the case with rhino. That’s actually (sort of) the way I’m used to it working (in sketchup) though the implementation is different. ![]() I don’t know if you can confirm any of the conclusions above, if someone finds something different with other workarounds, I would be interest in hearing about them… #4 is the workaround I will be forced to tell my students to use. Will still find them in the internal bitmap table because they have the If the external textures are deleted, Rhino One layer that you can turn off, where they are or how they look doesn’t Trick I learned from either Andy or Jeff and it can be a lifesaver…įor all textures applied to objects in the file, add a picture frame object You can “force” textures to be saved in the file in either versionīy adding them manually to the bitmap table. Isn’t even the little line of text on the surface indicating the path to Texture editor, but the texture doesn’t show on the object and there Textures saved in a file on Win Rhino as in #2 above and then If you add one or more textures to objects, save andĬlose the file checking “Save textures”, delete the texture files from theĬomputer, then re-open the file in Win Rhino, the textures are still there. Textures ARE saved in the file in Win Rhino - if you check the option You get the little text on the surface indicating the missing path. Objects, save and close the file, delete the texture files from theĬomputer, then re-open the file in Mac or Win Rhino, the textures are absent. Textures are NOT saved in the file in Mac Rhino (and there is noĪpparent option to do so). I did some more testing here and the following are my conclusions: So the Mac is capable of saving the texture in the file – in fact, I don’t see any way to NOT have it do that – so why isn’t it capable of reading the texture already in the file that has been saved under Windows? Delete the original image, it’s still there. Open the copied file in Windows or Mac and bingo! - the texture is there. OK, let’s go the other way – create a copy of the file on the Mac, go in and re-reference the textures from the Mac side so they show up, then save and quit. But the texture has been saved in the file! It’s in there! RhinoMac can’t find it. Obviously it’s the path from Windows, so it’s wrong for the Mac. “Texture” is already checked, with the path to the texture file, indicating that the object has had a texture applied. I click Layer and then back to Object and the panel shows up. I click Object, but the panel below is blank. I select the object, and in Properties>Material, neither Layer, nor Parent nor Object is checked. However, opening the file on Mac, the cube comes in as gray, no texture to be seen. ![]() If I re-open it later on a Windows Rhino, even if I have moved/deleted the original texture image, the texture still shows up, as it has been saved in the file. (why can’t you DnD textures like that on Mac?) I have “Save support files in 3dm file” checked, I save the file. As a test, in Windows Rhino, I create a cube and plunk a texture on it via dragging and dropping an image file from a folder in my Dropbox onto a Rhino object. ![]()
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