Let’s take a quick look at some of your emulation options on the Steam Deck.ĮmuDeck is a tool that integrates many functions into one: it will download emulators from their official sources, pre-configure your settings and hotkeys, and work together with EmulationStation and the Steam ROM Manager. Updating EmuDeck and emulators CryoUtilities Table of ContentsĮmuDeck vs Batocera vs RetroDeck vs EmulationStation If you are looking for a general setup guide for the Steam Deck itself, I recommend this comprehensive Steam Deck guide from GitHub user mikeroyal. This guide will primarily use an app called EmuDeck to set up your emulation experience, but I will also touch on other solutions like RetroDeck and Batocera. In this guide I’ll show you how to play your favorite retro (and modern) game systems via software emulation. Valve’s Steam Deck is the perfect storm of handhelds: it has an exceptional price-to-performance ratio, a large game library thanks to its Steam integration, and it is becoming more readily available every month. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another.Last updated: 31JUL2023 (see Changelog for details) Game remains playable despite these minor quips. On all default settings the game is totally playable increasing resolution output or adding anti-aliasing drops frames framerate will occasionally dip without any explicit reason it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. With OpenGL, the game does not lag as much as DX9, and red points doesn't appear.Īll perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying. When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit. No audio or visual defects.Ī little slow for most of the game, to Charge Beam, cause a lot of lag. Use LLE Backend, this will let you play the game, the only downside is the power needed for run it. Very playable, no crash at Sector 2 elevator, subtitles were needed to fix "Okay looking good" problem.Ĭan't pass through Training Room (still can move, but nothing happens). Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Cutscenes become slightly out of sync with audio depending on length. 60FPS at almost all times, very light framerate stuttering at times. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.Ĭrash at end of the second cutscene (i.e. Full-charging gun will cause a millisecond delay in framerate. Slight Wii Remote lag and control lag in 3rd person mode. Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.Īlmost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game. SFX and Graphics of in game cutscenes are heavily out of synch because of speed limitations. Running smooth (still playing game with no problems). Metroid: Other M GAMEPLAY on Dolphin Emulator (720p)įreezes after the screen saying to hold the remote on the side. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Metroid: Other M since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. The following codes will expand the vertical FOV in-order eliminate the black borders to display the screen in 4:3 (if set on the Wii settings), but the HUD including FMVS remain stretched on 16:9. When the Wii Aspect Ratio is set to 4:3, the game will remain in 16:9 with black borders on the top & bottom added as the game was designed for 16:9 only. There are no reported problems with this title.
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